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I NEED UV MAPS FOR ZEROTECH 737 !

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  • Founder

Heres some guidance on how to get hr UV map via blender.

Create Your Own UV Maps

To create your own UV maps, you’ll need a 3D modeling program like Blender (free) or 3ds Max (paid). Here’s a step-by-step guide using Blender:

1. Download and Install Blender

• Go to the site listed below.

blender.org
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blender.org - Home of the Blender project - Free and Open...

The Freedom to Create

^ download the latest version.

2. Import the Model

• Ensure you have the Zerotech 737 model in a compatible file format like .fbx, .obj, or .blend.

• In Blender, go to File > Import and select the appropriate file format to load your model.

3. Enter UV Editing Mode

• Once the model is loaded:

• Select the object.

• Switch to UV Editing mode by clicking on the UV Editing workspace tab at the top of the Blender interface.

4. Unwrap the Model

• Select the faces of the model you want to map.

• Press Tab to go into Edit Mode.

• Use A to select all the faces of the model.

• Unwrap the model:

• Press U and select an unwrap method. Common methods are:

• Smart UV Project: Good for beginners as it automatically generates UV maps.

• Unwrap: Requires marking seams to control the UV layout better.

• Project from View: Flattens the model based on the current camera view.

• A UV map will appear in the left-hand window showing how the 3D model is laid out in 2D space.

5. Adjust the UV Map

• Use the tools in Blender to adjust the UV islands to optimize the layout for texturing.

• Scale, move, or rotate islands to maximize texture space and minimize stretching.

6. Export the UV Map

• Once satisfied with the UV layout:

• Go to UV > Export UV Layout in the UV Editing window.

• Save the layout as an image file (e.g., .png) for use in your texturing software.

7. Apply Textures

• Use the exported UV map to create custom textures in an image editing program like Photoshop or GIMP.

• Apply these textures back in Blender or in Roblox Studio to see the final result.

8. Import to Roblox

• Export the textured model from Blender in a compatible format (like .fbx or .obj).

• Import it into Roblox Studio, ensuring that the textures are applied correctly.

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  • 1 month later...

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