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TheFunnyGuy

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    • 152 downloads
    • Version 1.0.0
    ththztjhzjeyjzyjzyjzryjzryjzryj
    Free
  1. TheFunnyGuy commented on JESUS's comment on a file in Scripted Games
    @skullern are you dumb? its a fucking decomp file
  2. TheFunnyGuy posted a file in Maps
    • 106 downloads
    • Version 1.0.0
    Brought to you by Congen FREE!! https://clearlydev.com/product/winchester/
    Free
    • 258 downloads
    • Version 1.0.0
    made by kojichama FREE!! https://payhip.com/b/Veg3S
    Free
    • 294 downloads
    • Version 1.0.0
    This archipelago, nestled within the azure embrace of the ocean, is a tapestry of terror and mystery. Each island boasts its own unique objective perfect for variation in military operations. Islands are characterized by the distinct cultural buildings and underground hidden areas. The vast foliage is perfect for land navigation. There's a small city embedded into one of the islands, perfect for combat and other situations. There's a BLUFOR site with kill-houses and range for training purposes and briefings. Islands are ridden with slums and stores. FREE!! https://payhip.com/b/onu2y
    Free
    • 301 downloads
    • Version 1.0.0
    Extremely detailed Very big 1:1 replication of real life Realistic terrains and lighting Large forest area Perfect for US Army Aviation groups Accurate buildings No vehicles or scripts included in the map FREE!!! https://payhip.com/b/NdRnp
    Free
    its already cracked, some guns arent working
    • 158 downloads
    • Version 1.0.0
    This is the perfect training map for any military group, contains a large open filed, with open and dense forestry and a town which includes interactable buildings with interior. Also includes small airbase and training / demo area. FREE!! https://clearlydev.com/product/sennybridge-training-area/
    Free
  3. TheFunnyGuy commented on LordVesperian's comment on a file in Roblox
    ill try cracking it
  4. Please read the comments i left in the script if that doesnt work Heres an updated version to help -- Script initialization with type annotations for functions and documentation for Roblox -- Import the main API module local API = require(script.MAIN) -- This is the main API for emulation. --[[ Function: Emulate_Libraries Description: Emulates specific properties or methods of a given object (e.g., game). Parameters: - originalObject: The original object to spoof (e.g., game). - properties: A table containing the properties and methods to spoof. Usage Example: local spoofedGame = API.Emulate_Libraries(game, { CreatorId = 123 }) --]] -- Define a table to hold the spoofed properties for the 'game' object local SpoofedGameProperties (function() local game = game -- Alias for the 'game' object for convenience -- Define spoofed properties and functions for the 'game' object SpoofedGameProperties = { -- Spoof the CreatorId property of the 'game' object CreatorId = 123, -- Spoof the GetService function of the 'game' object GetService = function(UserData, ...) local Arguments = {...} -- Capture all arguments passed to the function -- Log the arguments for debugging warn("Arguments passed to GetService:", Arguments) -- Call the original GetService function with the provided arguments return game:GetService(...) end, } end)() --[[ Function: Init Description: Initializes the environment with spoofed values and functions. Parameters: - data: A table containing the initial data to use for spoofing. - debug: A boolean indicating whether to enable debug logging. Usage Example: local modifiedEnv = API.Init({ game = spoofedGame }, true) --]] -- Create a spoofed version of the 'game' object using the API local SpoofedGame = API.Emulate_Libraries(game, SpoofedGameProperties) -- Define the initial data for the modified environment local Init_Data = { game = SpoofedGame, -- Spoofed 'game' object Game = SpoofedGame, -- Alias for the spoofed 'game' object } --[[ Function: Emulate_Lua_Functions Description: Emulates Lua functions by providing custom implementations. Parameters: - functions: A table containing the functions to spoof. Usage Example: API.Emulate_Lua_Functions({ type = customTypeFunction }) --]] -- Define a custom type function to spoof the 'type' function local SpoofedType (function() local game = game local type = type SpoofedType = function(Item) local Type = type(Item) if Item == SpoofedGame then return type(game) end return Type end end)() -- Define spoofed functions to override Lua functions local SpoofedFuncs = { type = SpoofedType } -- Initialize the modified environment with the spoofed game object and enable debugging local ModifiedEnvironment = API.Init(Init_Data, true) -- Apply the spoofed Lua functions to the environment API.Emulate_Lua_Functions(SpoofedFuncs) -- Set the modified environment for the current script setfenv(0, ModifiedEnvironment) setfenv(1, ModifiedEnvironment) -- Example usage to check if the game.CreatorId is spoofed correctly if game.CreatorId == 123 then warn('Spoofed!!') else warn('Not spoofed!') end
    • 94 downloads
    • Version 1.0.0
    read the comments from the bypasser
    Free
  5. TheFunnyGuy commented on TheFunnyGuy's comment on a file in System
    @Heloshkinski I think so.
  6. TheFunnyGuy commented on TheFunnyGuy's comment on a file in System
    @Cow @ihateniggers replace the creator id with your ID (i think)
    • 162 downloads
    • Version 1.0.0
    Ambersand made an emulation module so that you can spoof creatorid to trick the script into thinking that you're whitelisted. You can very easily crack the latest versions of any system! like acsm, somacs, etc.
    Free

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